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UNITY TECHNICAL ARTIST

23/10/2026
  • Art/Design

UNITY TECHNICAL ARTIST

  • Exp: > 1 year
  • Salary Range: 12 – 25 mils
  • Quantity : 02

Job Description:

  • Prepare and integrate art assets created by the Art team into the Unity game engine.
  • Bring ideas for combat effects, UI, and environments to life in Unity, ensuring consistency with the established art style.
  • Configure, adjust, and optimize 2D sprite/UI assets and 3D character assets for use in the game engine.
  • Set up lighting systems and shaders to meet the game’s visual requirements and target platform specifications.
  • Define asset production and delivery standards for 2D and 3D assets to ensure visual quality and optimal in-game performance.
  • Research new techniques, support prototyping, and assist other developers in overcoming technical challenges.

Requirements:

  • Basic knowledge of Unity rendering systems, including Render Pipelines, shaders, and lighting.
  • Basic understanding of 3D art fundamentals, including modeling, texturing, materials, and UV mapping.
  • Basic knowledge of lighting and VFX systems in Unity, including lighting, Global Illumination (GI), light baking, mesh effects, and particle systems.
  • A strong artistic sense, a good eye for aesthetics, and creative problem-solving skills.
  • A passion for games, game graphics, and visual effects.
  • Good communication skills and a strong sense of responsibility at work.

Benefits:

  • Holiday and Lunar New Year bonuses, project-based bonuses, and performance-based business bonuses.
  • Annual salary reviews.
  • 16 days of annual leave, in addition to public holidays in accordance with Vietnamese labor regulations.
  • Full social insurance coverage and comprehensive employee benefits, including annual health check-ups, annual team-building activities, birthday celebrations, internal events, and team engagement activities.
  • A fun, comfortable, youthful, and friendly working environment.
  • Opportunities for professional development and training, with the chance to contribute to the company’s strategic game projects.

Work Schedule:

  • Working hours: 8:30 AM – 6:00 PM, with a lunch break from 12:00 PM to 1:30 PM.
  • Working days: Monday to Friday, plus Saturdays that fall on odd-numbered dates of the month.

How to apply:

  • Please send your CV and portfolio (if available) to [email protected]

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23/10/2026

UNITY TECHNICAL ARTIST

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